The Codex is used to keep track of all the people, places and things the Hero encounters on their journey. New items of importance will be added to the Codex as they are discovered in the story, and previous entries may be updated as more is known about them. If you find any errors or inconsistencies, don’t hesitate to let me know!
Any item in the Codex that has been added or changed with the latest update will be written in italics.
REALMS:
Earth: The home of the Hero.
Garnet: A magical realm, parallel to Earth. The Hero arrived here after passing through a Large Door. Largely inhabited by Humans and other Humanoid creatures, it resembles Medieval Earth.
PLACES:
Abandoned Warehouse: The Hero woke up cold and alone here at the start of their adventure. The only other living things to be found was a cat and a man named Dennis. From this Warehouse the Hero traveled to Garnet.
Kingdom of Sen: The first area the Hero ended up in when arriving in Garnet. It is a vast section of land under the rule of King Berron. The Kingdom of Sen is composed of many towns and provinces.
Iliam: The first town in the Kingdom of Sen that the Hero visited. Upon entering the Iliam the Hero witnessed a criminal being executed.
Northern Crossing: Crossroads north of Iliam. Venrick requests that the party take him there to escape his persecution.
ENEMIES:
Fufu-Abubu Rabbit: A small furry creature resembling Earth rabbits. They have surprising strength for such small creatures.
Imperial Soldiers: Soldiers in the King’s Army. Usually guards or sentries, found primarily in towns and outposts of the Kingdom of Sen.
Marrow Cub: A skeletal creature resembling Earth lion cubs. Marrow Cubs are generally harmless and very playful. They spend most of their time sleeping, grooming, and playing with their Mother, who can always be found nearby to protect them.
Marrow Lion: A skeletal creature resembling Earth lions. Marrow Lions are the full grown versions of Marrow cubs. They have fully developed claws and teeth, and are deadly when threatened. They are content to leave other alone, so long as they are not hunting and their young are safe. They will do anything to protect their children.
PEOPLE:
Hero: The Hero of the story. This is you! The Hero has traveled from one realm to another for an undetermined purpose. Supposedly the “Chosen One”, it is up to the Hero to prototype the fate of Garnet. But could there be something more in store for them?
Dennis: A chipper young lad with a slight limp and a British accent. The Hero met him in the Warehouse on Earth. Dennis became upset at the Hero for dancing and mocking his limp. He was never seen again.
Vodka Mutini: The name given by the Hero to a cat they found in the Warehouse on Earth. The cat soon corrected the Hero on his correct name, though, in order to avoid copyright problems.
Alphonse: The cat formerly known as Vodka Mutini. Found by the Hero in the Warehouse on Earth, he is a native of Garnet. He has a snarky personality and speaks fluent sarcasm. He claims to have been sent to collect you, the Hero, the “Chosen One” on Earth.
Venrick Haverthorne: A resident of Iliam, the Hero first sees Venrick at his own execution. He was accused of High Treason against King Berron. He later reveals that he was unjustly tried and that his execution was a fake. Venrick then joined the party.
Derim: A politician of some sort, Derim oversaw the execution of Venrick Haverthorne. Not much is known about him, except that his devotion to his King is undying.
King Berron: Ruler of the Kingdom of Sen. Rumors say he was once a good and just King, but recently became a tyrant. Not much else is known about him.
Venrick’s Father: Sold himself into servitude to a Dark Warlock in order to protect his son Venrick.
Dark Warlock: Gave a magical potion to Venrick’s family in exchange for Venrick’s Father as his slave.
ITEMS:
Dollar Bills: Two Dollar Bills of Earth’s paper currency were found in the Hero’s pockets.
String: Some String was found in the Hero’s pocket. It was later used as a leash for Alphonse, then known as Vodka Mutini.
Paper: Some sheets of paper were taken by the Hero from Venrick’s Bedroom.
Hand Mirror: A small Hand Mirror was taken by the Hero from Venrick’s Bedroom. It was hidden under Venrick’s pillow.
Bag: Given to the Hero by Alphonse, the bag holds all of the Hero’s odds and ends, nick-knacks and do-dads.
WEAPONS:
Stick: First thing the hero could grab when first confronted in Garnet. Highly ineffective.
Iron Sword: One of Venrick’s family’s weapons. Good for quick slashes.
Wooden Spear: One of Venrick’s family’s weapons. Has a long reach.
Wooden Bow: One of Venrick’s family’s weapons. Used for ranged combat. Came with 10 Iron Arrows.
Iron Mace: One of Venrick’s family’s weapons. Too heavy to swing quickly but deals heavy damage.
Wood-Cutting Axe: One of Venrick’s family’s weapons. More of a large hatchet, really.
Small Knives: Some of Venrick’s family’s weapons. Used for fast close combat or as throwing knives.
Old Worn Staff: One of Venrick’s family’s weapons. Uses basic magic with a chance of backfire.
OTHER:
Weapon Proficiency: The weapon that a character is best suited to wield. Other weapons can be used but will be less effective if not of the Proficient Type.